
Engineering
One camera, three surfaces: flattening the world in 360
Why the edges of a 360 panorama stretch as you zoom out, which projections fix it, and why all three fit in one line of shader.
7 min read
Journal
The rendering engine, the projections, the performance work. One or two pieces a year, when there is something genuinely worth writing down.

Why the edges of a 360 panorama stretch as you zoom out, which projections fix it, and why all three fit in one line of shader.
7 min read
A place worth showing from above?
The free plan is enough to publish a first tour and show it around.